Outpost broker

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Broker
Room requirements  
Quarters
Dining Room
Office
Tomb
Furniture requirements
Armor Stands
Cabinets
Chests
Weapon Racks
Arrival conditions
None
Function


The Outpost Broker is an appointed noble position. This noble is the primary dwarf in charge of trading.

Your trade depot must have a dwarf manning the building in order to trade. You can set your trade depot for "Only broker may trade", or for "Anyone may trade"; much like the harvesting options, this allows you to use only your highest-skilled dwarf to conduct trades.

The Outpost Broker uses the following skills:

When chosing a dwarf for the position, relevant skills he/she posesses will be displayed.

Not all of these skills are gained every time. Appraiser is gained from simply seeing new items in the trade depot; the more items there when beginning to trade, the more skill is gained. The Outpost Broker does not gain any skills when proposing a trade that is not accepted, or when offering items to the foreign trader.

The Outpost Broker has many skills in common with the expedition leader and may therefore be elected as the leader. However, it's not important that the broker is chosen as the expedition leader, as when the leader is promoted to mayor, the title will occasionally switch dwarves. The broker does not seem to have additional noble functions when not engaged in trading. See the appraiser page for notes on your created wealth and trade information.

After your town has reached a certain size, this position will be renamed "Village/Town/... Broker."


[edit] Room requirements and consolidating nobles

  • While the broker used to require an office in some older versions, as of .40d he does not. It may still be a good idea to combine him with some of the other appointed noble positions since there will be time between relevant jobs for each of them.
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