Kennel

From DwarfFortressWiki

Jump to: navigation, search
Kennel
b-k
X X X X X
X X X X X
X X X X X
X X X X X
X X X X X
Job Requirement
1 of
Construction
Materials Jobs

1 of

1 of

Purpose

A Kennel is a large 5x5 workshop for an animal trainer. To build a kennel you need one building material (wood, stone, metal bar) and a dwarf who has the animal training, small animal dissection and/or trapping skills enabled.

Contents

[edit] Kennel Tasks

[edit] Train a Hunting Dog

Requires: Uncaged stray dog and an Animal trainer.

Hunting animals can be assigned (v-select dwarf-p-e) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and can not be unassigned.

[edit] Train a War Dog

Requires: Uncaged stray dog and an Animal trainer.

A war animal is a powerful fighter. War dogs make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.

[edit] Capture a Live Land Animal

Requires: Animal Trap and a Trapper.

Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal stockpile. Vermin caught through this job can be eaten or transferred to cages; they cannot be tamed.

[edit] Tame a Small Animal

Requires: An Animal trainer and vermin trapped using an installed animal trap.

This is used to tame vermin for adoption as pets. Only vermin caught using an animal trap installed as a building can be tamed; vermin caught using the Capture a Live Land Animal job cannot.

[edit] Tame a Large Animal

Requires: Caged wild animal and an Animal trainer.

The animal trainer uses it to tame wild animals not already domesticated, such as wolves and tigers that have been caught in cage traps.


Personal tools