Region features

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Picking a starting region to build your dwarf fortress is a delicate work. Take a look at the list below and consider what you might need in your fort.

Contents

[edit] Visible features

[edit] Forest

Pros: Forests have plenty wood and plants for outdoor farming.

Cons: Trade wagons can have a hard time navigating thick forest. Evil and untamed forests can have dangerous creatures.

[edit] Desert/Beach

Pros: Sand for glassware, easily navigated by trade wagons

Cons: Little wood or stone.

[edit] Aquifer

Pros: Infinite source of water anywhere on the map

Cons: Difficult to get under to access stone and minerals

[edit] River/Brook

Pros: Fishing, water for farming and drinking

Cons: Some dangerous river creatures

[edit] Lake

Small lakes are present in pretty much every other tile of the world.

[edit] Ocean

Pros: Mist makes dwarves happier, source of driftwood, sieges can't attack from that side (yet)

Cons: Saltwater is not normally drinkable

[edit] Open volcano vent

Pros: Magma forges, obsidian, magma defense

Cons: Magma monsters, strange mood crafters -demand- magma forges

[edit] Cliff

Pros: Don't want something? Drop it off the side of the cliff!

Cons: May tax the system slightly

[edit] Hidden features

[edit] Chasm

[edit] Underground lake/river

[edit] Pit

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