Stupid dwarf trick

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Image:Letter-D.jpg This article has been rated D for Dwarf. It includes or may include witty humour, in-jokes related to the game proper, and references to the Bay12 forums. If you miss some of the references, don't worry.


A stupid dwarf trick is any project that that requires a large amount time and effort, for little or no practical benefit. They exist only as a challenge for experienced players.

Contents

[edit] Monumental Statue

Difficulty: Depends on how big you want the statue to be.

Usefulness: None.

[edit] Artificial Waterfall

To keep the waterfall going, you need a pump stack, preferably powered by a windmill or water wheel.

Difficulty: Moderate.

Usefulness: Dwarves love waterfalls. Putting a waterfall in your meeting hall will give your dwarves good thoughts, although it can significantly lower framerate.

[edit] Execution Tower

Just a tall tower to chuck your captives to their deaths.

Difficulty: Easy.

Usefulness: Lets you dispose of prisoners, and claim expensive silk, meltable iron, and (eventually) useful bones.


[edit] Bridge-a-pult

A bridge that opens outwards, to fling enemies away. Ideally, they land in a very nasty place.

Difficulty: The hard part is the nasty place they get flung to.

Usefulness: There are a lot more effective ways to defend a fortress, but not as entertaining.


[edit] Dam

Build a wall across a riverbed to stop the flow of water. Floodgates optional.

Difficulty: On a map that freezes in the winter, this is easy. Otherwise, very difficult.

Usefulness: Dubious.


[edit] Tower-cap Farm

You absolutely need to break into an underground river or lake. Make some muddy floors over a big area and wait.

Difficulty: Moderate.

Usefulness: Yes, if it's big enough.


[edit] Magma Pumping

It's a lot like pumping water, only more dangerous, and requires the pumps to use magma-proof pipes and screws in their construction.

Difficulty: The difficult part is making all those iron or steel pumps and bauxite floodgates. Very high risk.

Usefulness: Magma is fun, but impractical.

[edit] Booze Bomb

If you set barrels of booze on fire they explode. Can possibly be used as a complex trap. About the only way to start a fire on demand is magma. Possibly caged fire imps or magma men.

Difficulty: High.

Usefulness: There many easier ways to kill goblins, but few that set them on fire.


[edit] Greenhouse

A greenhouse is just a farm with the the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For the maximum style, build a glass roof to keep your farmers safe.

Difficulty: Low.

Usefulness: Surface plants are not so much more useful than underground crops. Rope reed can be grown year round.


[edit] Gladiator Arena

Difficulty: Moderate, but time consuming.

Usefulness: The most difficult way to dispose of prisoners. It does give your soldiers a little bit of experience.

[edit] Self Destruct Lever

Difficulty: Very high. Extremely dangerous.

Usefulness: None. By definition.


[edit] Flood the World

Difficulty: High danger. Will kill your frame rate.

Usefulness: Will prevent any sieges, at least. Or anything else.


[edit] Ballista Battery

Overlap a few ballistas to completely cover a narrow corridor. There is an unavoidable risk of your operators wandering into the line of fire.

Difficulty: Low. If you insist on highly-trained operators with high-quality ballistas, it gets harder.

Usefulness: A complicated and dangerous way to defend a single corridor.


[edit] Swimming pool

It's a reservoir that fills to 4/7 exactly. Station soldiers inside, lock them in, and fill. This way they gain swimming skill.

Difficulty: Low. It's just a pair of reservoirs.

Usefulness: The swimming skill is only slightly useful. This is most useful if the entrance to your fort has narrow walkways/moats surrounded by water, and you station your soldiers there.

[edit] Ice tower

Difficulty: Low. You need to be on a freezing map to pull it off.

Usefulness: None.


[edit] Obsidian factory

You need one reservoir of water, and one of magma. Mix, cool and mine.

Difficulty: Medium.

Usefulness: High.

[edit] Drowning Chamber

Difficulty: Moderate.

Usefulness: You can kill prisoners, useless peasants, irate nobles, hammerers, untrainable animals, or anything else.

[edit] Magma Chamber

Difficulty: Dangerous as any magma project.

Usefulness: It's like a drowning chamber, but you can't recover most of the victim's stuff.

[edit] Labyrinth

Difficulty: It's a lot of mining. Having a bridge drop invaders inside is more difficult, but more useful.

Usefulness: It makes a nice element of fortress defense, and you can dump your prisoners inside it.


[edit] Adventure Mode Fortress

Difficulty: The sky's the limit.

Usefulness: Not applicable.

[edit] Vomitorium

It's like the greenhouse, only instead of a farm, it's meeting hall. Prevents cave adaption.

Difficulty: Low.

Usefulness: Low.

[edit] Pit o' Doom

Combine with an Execution Tower for maximum z-level executions! Spike traps are a must.

Difficulty: Low. You want it nice and deep though.

Usefulness: Dispose of prisoners, execute nobles, gruesome fatal injuries, laugh maniacally.

[edit] Underground Perpetual Motion Power Plant

Combine with a use for the power and you either have an awesome setup, or a ticking time bomb.

Difficulty: High. Maintaining the correct water level is annoying difficult at times.

Usefulness: Depends on size of plant and what it's connected to. Also useful as a puzzle for adventurers.

[edit] Dwarfputer Complex

A big mess of fluid and/or machine logic full of hatches, floodgates, gears, pumps, etc. and powered by waterwheels, windmills, or useless idle dwarves. Hook it up to doors, bridges, and traps.

Difficulty: Medium to high, depending on what you want to build. You'll want to build for very high water flow if you have more than a few fluid gates.

Usefulness: Your mechanics and architects will level up very fast. Manual pumps give something for your haulers to do and makes them stronger. Try and make a clock to trigger different mechanisms in different seasons. See if enemies actually blunder into your intricate traps. Watch all hell break loose as water freezes.


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