Talk:Water pressure

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Verification of U-bend bug. [1] VengefulDonut 12:37, 7 January 2008 (EST)

Do you happen to have a save file so I can poke it a bit? --SL 11:06, 15 January 2008 (EST)
I don't, but it has been reliably reproducible. VengefulDonut 23:37, 15 January 2008 (EST)

[edit] Deep water pressure bug?

I just had an odd experience. I lucked into a map with a brook high up on a mountain slope, a deep ravine next to it with an extremely narrow mouth I could easily wall off, and goblin buildings down at the bottom of the slope. So I made a huge five-level-deep reservoir and dug a floodgate-controlled tunnel from the lowest level right into the basement of one of the goblin forts. The reservoir was filling slowly so I had the opportunity to test-fire the flood in some disposable save games while the reservoir was still only partly full; it gave the wonderful drowned-goblin corpse-fountain effect I was hoping for. But once the reservoir had finished filling up to 7 on the highest level, even with the brook that was feeding it, opening the floodgate produced only a disappointing unpressurized trickle. It wasn't until I dug a single channel square at the edge of the reservoir, introducing a single non-7 square to the uppermost water layer, that the torrent instantly let loose with all its pressurized might. A known issue? Some of this page is a bit too arcane for me to follow right now so I'm not sure if it's mentioned. Bryan Derksen 01:59, 28 June 2008 (EDT)

That's almost certainly because it's being treated as part of the brook, since brooks and rivers don't produce (and even neutralize) water pressure. --Edward 14:49, 28 June 2008 (EDT)
Ah, so if I closed the floodgates feeding the reservoir to sever the connection with the brook it'd pressurize? Interesting physics in DF world. :) Bryan Derksen 03:09, 30 June 2008 (EDT)
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