| Region
| Seed
| Fortess Name
| Location
| Game Date
| Last Played
| Concept
| Current State
|
| 1
| 8998
| Lirukdakas
| (9,5) in narrow canyon
| Summer 1054
| 8 Nov
| Storytelling: northward expansion of Odorous Gates of Color
| 62 dwarves, thriving, but crashes c. 8-10 Hematite. First successful new fortress. One retcon due to stumbling upon Hidden Fun Stuff unpreparedly. Intermediate industry build-out in progress.
|
| 2
| 8998
| Dastotonol
| (1,5) east of the source of the Jade Pulley-Venom (5x5)
| Summer 1053
| 20 Nov
| Night watch - military expedition send to close off a route evil was using to leave the great blight, unsupplied and forced to fend for themselves.
| 46 dwarves, stable. Have basic farming going, core of walls across the canyon are there - getting bridge set up is a bit annoying, and zombies keep shambling down from a sidecanyon. 13 trained marksdwarves, more than half full-time. Biggest annoyance is cleaning up spam of c. 800 singleton bolts that missed archery targets. Even 5x5 is lagging a bit annoyingly on the laptop. Need intermediate industries. Have glassworker/mechanic slowly going mad for want of unknown raw gem.
|
| 3
| 9001
| Akathzefon
|
| Summer 1052
| 9 Nov
| Approach magma
| c 30 dwarves, good bethabara but not happy with planned interior layout, haven't done anything to exploit caldera yet.
|
| 4
| 8998
| Ulengogredbom
| (9,7) northeast of the source of Velvetyorders the Musical Bad Trickeries (5x5)
| Autumn 1052
| 18 Nov
| Hunting party gets lost, sets up temporary camp to explore/reprovision
| 26 dwarves, stable (!) - dug in, have some marksdwarves, lost one to a giant eagle and my armorer's right arm to a giant spider, but learning to use the troops. biggest long term problem is that all the trees in the Terrifying forest are dead - 500 wood stockpiled, but none growing. limited supply of bituminous coal; a bit more lignite, but still, nonrenewable - pity, since plenty of flux & magnetite. currently considering sniper-war with troglodytes in chasm just for fun.
|
| 6
| 9001
| Udirudim Nekut
| (9,6) at bend in Hoarytamed
| Autumn 1053
| 13 Nov
| Carve out a tower (~ tower of london) from the hillside. Became first experiment with machinery.
| 49 dwarves, stable, building well advanced: tower, some diggings beneath, moat ready to flood, palisade outside. Still have most industry & stores outside rather than inside; noise propagation means we have to expand beyond tower borders deeper down. Had one mine flood pumped out pretty successfully.
|
| 9
| 757133686
| Umomas Arel
| (8,9) - site #15 in zip
| Spring 1054
| 15 Nov
| Get the hang of metalworking in a steel+wood-rich area
| 44 dwarves, stable, digging well advanced. Huge supply of iron & flux; need to dedicate more resources to metalworking, while building up military after our last ignominious defeat by the goblins. Replace the legendary miner who is currently going insane; get some glass industry functional in case that is what he wanted. Get clothing production going before founders are all naked.
|
| Region
| Seed
| Fortess Name
| Location
| Game Date
| Last Played
| Concept
| State at Quit
|
| 4
| 8998
| Monomnitig
| (7,0) south of goblin fort
| Winter 1051
| 16 Nov
| Invest goblin fort; minimize specialization (Earth/Water/Fire/Wind/Void castes)
| 24 dwarves, critically low on food, merchants slaughtered in goblin fort - much fun! Then tried charging goblin siege with under-prepared military; they died, somehow several other dwarves (including leader) died. Couldn't find the corpse. Only legendary was a miner (Fire caste). Despecialization was a bad idea here; I'm new enough that gameplay has to be much more directed & optimized. Attempting to reclaim, df crashed.
|
| 4
| 8998
| Volaloddom
| (5,12), where the Spiders of Sourness enters the mountains above Cokathis (7x5)
| Summer 1052
| 17 Nov
| "Night Watch" - wall off canyon and stop things from coming down it
| 41 dwarves, very inefficient & unstable - running low on food, can't keep population controlled. Initial build too big/sprawling? I don't think so, but sticking with bb starts for now. Critically short on wood, since there was only space for 100 to grow (most "forest" is above the treeline); inefficient farm/seed spam is eating barrels & bins way too fast. No fun - choose easier site. too slow for laptop? this site might be fine with a (7x3)
|