Item value

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Value is determined by the base value of the object with multipliers for the material it is made out of, the quality of its creation, and any decorations on it.

Contents

[edit] Base values of items

The base value of an item is found from what the item is, not what it is made out of. For example, a wood block uses the base value for a block, not the one for 'wooden'. A wood log uses the base value for raw material.

Value Items
0Bone, Shell, Fat, Mangled Meat...
1Bolts, Seeds, Tallow, Animals
2Meat, Fish, Raw Fish, Drinks, Plants
3Raw Materials - Rough Gems, Stone, Logs etc
5Bars, Cut Gems, Blocks, Sand, Tanned Hides, Animal Traps
6Thread
7Cloth*
10Coins, All furniture except statues, all crafts, clothes*, Decorations, Prepared meals, large gems, Bucklers
15Shoes*, Socks*, Boots, Gauntlets, Leggings, Shields, Helms,
20Leather Armor, Siege Ammo, Flour, Sugar, Syrup
25Statues, Windows
30Greaves, Mechanisms, Siege Engine Parts
60Chain Mail
100Plate Mail, Anvils

* Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the thread (without quality), and the dye (with quality).

[edit] Material multipliers

The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood. Oddly, burned wood is no longer considered wooden, but has other modifiers.

Multiplier Materials
1Common Stone, Bismuthinite, Wood, Turtle Shell, Plants: Muck root, Prickle berry, Rat weed, Hide root, Sliver barb, Sun berry, Whip vine,
2Charcoal, Green Glass, Silk, Cave Lobster Shell, Plants: Any subterranean crops, Bloated tuber, Wild strawberry, Longland grass, Fisher berry, Rope reed, Blade weed, Stone: any Flux, Metals: Lead, Nickel, Zinc, Bismuth, Copper, Tin, Ores: Garnierite, Malachite, Sphalerite, Cassiterite, Gems: Any agate, Any chalcedony, Blue jade, Lavendar jade, Pink jade, White jade, Morion, Onyx, Schorl, Prase, Variscite, Bloodstone, Carnelian, Sard, Sardonyx, Brown jasper, Smoky quartz, Milk quartz, Moonstone, Rock crystal, Lapis lazuli, Chrysoprase, Chrysocolla, Turquoise, Citrine, Pyrite, Sunstone, Tiger iron, Tigereye, Yellow jasper
3Obsidian, Potash, Nickel silver, Lay pewter, Tetrahedrite, Aventurine, Picture jasper, Rose quartz
4Pearlash, Trifle pewter,
5Fine pewter, Bronze, Galena, Clear Glass, Kobold bulb, Valley herb
6Billon, Bismuth bronze
7Brass
8Sterling silver, Hematite, Limonite, Magnetite
10Silver, Iron, Crystal Glass, Pig iron, Horn silver, Moss opal, Prase opal, Amber opal, Wax opal, Wood opal, Bone opal, Clear tourmaline, Jasper opal, Milk opal, Onyx opal, Pineapple opal, Pipe opal, Shell opal, Cherry opal, Gold opal, Resin opal
11Black bronze
15Melanite, Red tourmaline, Jelly opal, Fire opal, Pink tourmaline
20Giant cave spider silk, Electrum, Any spessartine, Any beryl, Any grossular, Any spinel, Any pyrope, Black zircon, Brown zircon, Green zircon, Red zircon, Yellow zircon, Clear garnet, Pink garnet, Bandfire opal, Claro opal, Crystal opal, Harlequin opal, Levin opal, Pinfire opal, Precious fire opal, Red flash opal, White opal, Green jade, Chrysoberyl, Heliodor, Peridot, Aquamarine, Rubicelle, Topaz, Topazolite, Green tourmaline, Almandine, Rhodolite, Alexandrite, Amethyst, Kunzite, Morganite, Tanzanite, Cat's eye, Goshenite
23Rose gold
25Soap, Indigo tourmaline, Clear zircon
30Gold, Steel, Black opal, Blue garnet, Demantoid, Tsavorite, Light yellow diamond
40Platinum, Aluminum, Sapphire, Emerald, Ruby, Faint yellow diamond
60Black diamond, Blue diamond, Green diamond, Red diamond, Clear diamond, Star sapphire, Star ruby, Yellow diamond
250Raw adamantine
300Adamantine
Varies*Leather, Bone

* Leather and Bone technically have a multiplier of 1, but that is further multiplied by the source creature's mod value. So in practice, there is a very wide range of multiplier values that are actually used when creating goods with these materials.

[edit] Quality

Item value is further increased by applying the quality modifier.

Designation Description Value
Modifier
 Item Name —     ×1 
-Item Name- Well-crafted ×2 
+Item Name+ Finely-crafted ×3 
*Item Name* Superior quality ×4 
≡Item Name≡ Exceptional ×5 
☼Item Name☼ Masterful ×12 

[edit] Decorations

Your craftsdwarves can add decorations to your objects. This increases their value. The base value of a decoration is 10. This is multiplied with the material the decoration is made of and the quality of the decoration, and added to the value of the item. For example, a gold stud would be worth 10 (base value for the decoration) times 30 (material multiplier for gold) =300☼. A finely crafted gold stud would be 3*10*30=900☼.

Engravings are decorations that treat all materials as having a modifier of 1- an engraving in mudstone is as valuable as an engraving in obsidian or raw adamantine.

[edit] Dyeing

Value gained by dyeing is added, like that of decorations. Only thread, cloth and its products can be dyed. For details see Dye.

[edit] Examples

Base Object Material Quality Final Value
Anvil (100)Steel (x30)+Item+ (x3)9000☼
Door (10)Obsidian (x3)None (x1)30☼
Block (5)Wood (x1)None (x1)5☼
Goblet (10)Lead (x2)-Item- (x2)40☼
Goblet (10)Aluminum(x40)☼Item☼ (x12)4800☼
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