What should I build first
From DwarfFortressWiki
Dwarves have basic needs similar to humans - food, drink, and somewhere to live & work. If you don't fulfill these requirements your dwarves will become unhappy and eventually go insane.
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[edit] Food
You should start out with a plentiful supply of food at your wagon. But depending on where you build your fort, this could be quite a walk back and forth for your dwarves - you'll probably want to create a food stockpile near the entrance of your fort, and/or dig out a store room inside the fort.
For replenishing your food you have several options:
- Grow food from seeds at a farm;
- Gather plants from the surrondings;
- Fish from rivers, and prepare the raw fish at the fishery;
- Hunt wild animals.
Dwarves like to eat their food in a dining room, so you will need to create tables and chairs, and build them inside. Once you've built at least one table you can select it and define a dining room from it.
Tables and chairs can be made from any material, but I recommend stone as it is (generally) readily available. So you'll need a mason's workshop and a dwarf with the Masonry labour enabled.
[edit] Drink
As with food, you should start with a plentiful supply of alcohol at your wagon. When that runs out your dwarves will drink water from any pool/stream in the surrondings - you may want to designate a drinking zone at the nearest pond.
To brew more alcohol you will need a still, the appropriate raw plants, and a dwarf with the Brewing labour enabled.
[edit] Living Quarters
You need to build beds for your dwarves and build them inside. Beds can only be made out of wood, and hence you will need a carpenter's workshop, logs, and a dwarf with the Carpentry labour enabled.
You can place the beds wherever you like, but dwarves like to have individual bedrooms.
[edit] Expanding
I recommend you continue with a mechanic's workshop so you can create traps and machines, a meeting hall (defined from a table) for your "On break" dwarves, craftdwarf's workshop so you can start making goods to sell the merchants, and burner/smelter/forge workshops for making metal items.
But really it's up to you how you build your fort.
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